Eight cards. Thirty life. Pure mind games.
A 2-player simultaneous-reveal combat card game. Pick in secret, reveal together, and bury your rival. No decks to build, no luck of the draw — both players hold the exact same eight cards. The only difference is you.
ATTACTIX RPG
The duel grows into an adventure: ATTACTIX RPG adds classes, levels, loot, and scars to the same eight cards — a full tabletop RPG played entirely with cards. Its first adventure, The Sunken Cellar, is an expansion for the core game: clear Miller Joren's flooded cellar, face Fenn the Deserter, and dethrone the Rat-King — if he doesn't dethrone you.
Free download: the ATTACTIX RPG character sheet. Track your hero's life, XP, gold, cards known, and scars — print one per hero.
Download the Character Sheet — Free
Get the Sunken Cellar Expansion — $7.99
Get the Game Master's Expansion — $9.99
New: the Game Master's Expansion — a 45-card toolkit for experienced GMs. Every rules card, the full bestiary, example bosses and rooms, and a gold-priced shop shelf. No storyline — you write your own.
Get the Complete Bundle — $10.99
Get the Everything Bundle — $17.99
Bundle up and save: the Complete Bundle saves $2 and the Everything Bundle saves $4.99 vs buying each product separately.
Learn it in 60 seconds
- Setup: 30 life each. Both players hold the same 8 cards.
- Each turn: secretly pick 1 card, then reveal together.
- Combat: attacks roll D6s. Swift Strike hits first. Block stops all damage. Parry steals a die and deals its face value back.
- Cycles: played cards stay face-up where both players can see them. When all 8 are spent, take them back — life carries over.
- Winning: drop your rival to 0 life. Both hit 0 on the same turn: draw.
The eight cards
Roll 2D6, discard the lowest, deal the rest. The reliable bruiser.
Roll 1D6 and deal it before everything else. Can end a rival before they heal.
Roll 1D6 and triple it. Stack it with Power Charge for the telegraphed one-shot.
Prevent all damage this turn. The only clean answer to a charged-up finisher.
Roll 2D6, gain that much life — even past 30. Greedy, until a Swift Strike lands first.
Bank a D6 in front of you. It rides your next attack — mandatory, even into a Block. They stack.
Become whatever your rival played — timing included. Double Copy Cat: nothing happens.
Steal one D6 from their attack roll, deal its face value back, remove it. Catches everything — even Swift Strike.
Why it works
ATTACTIX is a reading game, not a luck game. There are no hidden cards — every charge is banked in public, every discard sits face-up, so you always know exactly which answers your rival still holds. The famous "unfair" combo — Final Assault stacked with Power Charges — takes two dead turns to build, happens in plain sight, and dies to a single Block. If you walk into it, you earned it.
It's also a game with nothing to buy. One deck is the whole game: no boosters, no meta decks, no second edition invalidating your cards. Learn it in a minute, spend a year out-reading your friends.
Tournaments & local shops: ATTACTIX is rolling out to local game shops, with hosted tournaments and cash prizes. Ask your FLGS about stocking it — or start with the $5 print-and-play and run your own.
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