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Eight cards. Thirty life. Pure mind games.

A 2-player simultaneous-reveal combat card game. Pick in secret, reveal together, and bury your rival. No decks to build, no luck of the draw — both players hold the exact same eight cards. The only difference is you.

START HERE
Free Rules
Free forever
The complete official rules — every card, every interaction, the quick start. Read them in five minutes.
Read the Rules
PLAY TONIGHT
Print-and-Play
$5
The full game as a PDF: true-size 2.5×3.5″ cards, backs included. Print the sheet twice — one set per player.
Get the PDF
THE REAL DECK
Physical Edition
$19.99
The printed game from The Game Crafter — 18 cards (two full sets) in a tuck box. No printer required.
Buy Physical

ATTACTIX RPG

The duel grows into an adventure: ATTACTIX RPG adds classes, levels, loot, and scars to the same eight cards — a full tabletop RPG played entirely with cards. Its first adventure, The Sunken Cellar, is an expansion for the core game: clear Miller Joren's flooded cellar, face Fenn the Deserter, and dethrone the Rat-King — if he doesn't dethrone you.

Free download: the ATTACTIX RPG character sheet. Track your hero's life, XP, gold, cards known, and scars — print one per hero.

Download the Character Sheet — Free

Get the Sunken Cellar Expansion — $7.99

Get the Game Master's Expansion — $9.99

New: the Game Master's Expansion — a 45-card toolkit for experienced GMs. Every rules card, the full bestiary, example bosses and rooms, and a gold-priced shop shelf. No storyline — you write your own.

Get the Complete Bundle — $10.99

Get the Everything Bundle — $17.99

Bundle up and save: the Complete Bundle saves $2 and the Everything Bundle saves $4.99 vs buying each product separately.

Learn it in 60 seconds

  1. Setup: 30 life each. Both players hold the same 8 cards.
  2. Each turn: secretly pick 1 card, then reveal together.
  3. Combat: attacks roll D6s. Swift Strike hits first. Block stops all damage. Parry steals a die and deals its face value back.
  4. Cycles: played cards stay face-up where both players can see them. When all 8 are spent, take them back — life carries over.
  5. Winning: drop your rival to 0 life. Both hit 0 on the same turn: draw.

The eight cards

Overhead SwingATTACK

Roll 2D6, discard the lowest, deal the rest. The reliable bruiser.

Swift StrikeATTACK

Roll 1D6 and deal it before everything else. Can end a rival before they heal.

Final AssaultATTACK

Roll 1D6 and triple it. Stack it with Power Charge for the telegraphed one-shot.

BlockTACTIC

Prevent all damage this turn. The only clean answer to a charged-up finisher.

RecoverTACTIC

Roll 2D6, gain that much life — even past 30. Greedy, until a Swift Strike lands first.

Power ChargeTACTIC

Bank a D6 in front of you. It rides your next attack — mandatory, even into a Block. They stack.

Copy CatTACTIC

Become whatever your rival played — timing included. Double Copy Cat: nothing happens.

ParryTACTIC

Steal one D6 from their attack roll, deal its face value back, remove it. Catches everything — even Swift Strike.

Why it works

ATTACTIX is a reading game, not a luck game. There are no hidden cards — every charge is banked in public, every discard sits face-up, so you always know exactly which answers your rival still holds. The famous "unfair" combo — Final Assault stacked with Power Charges — takes two dead turns to build, happens in plain sight, and dies to a single Block. If you walk into it, you earned it.

It's also a game with nothing to buy. One deck is the whole game: no boosters, no meta decks, no second edition invalidating your cards. Learn it in a minute, spend a year out-reading your friends.

Tournaments & local shops: ATTACTIX is rolling out to local game shops, with hosted tournaments and cash prizes. Ask your FLGS about stocking it — or start with the $5 print-and-play and run your own.

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